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Board and Card Games
Board Gaming's popularity has increased at a tremendous rate over the past few years at MidSouthCon, thanks in great part to the hard work of the Memphis Strategy Board Gaming Community (MSBGC), who have been running the Board Gaming room at MidSouthCon for the last couple of years.
We must thank the companies that have sponsored the board gaming at MSC: Rio Grande, Days of Wonder, Fantasy Flight, Out of the Box, Eagle Games,and Cheap Ass Games. we also thank MSBGC co-founder Alan Ray who has permanently donated a number of board games for prize support and convention use.
A new addition to our board game room this year is a gaming library that will allow you to play any of the approximately 150 games listed here.
Board Gaming has exploded at MidSouthCon, thanks in great part to the hard work of the Memphis Strategy Board Gaming Community (MSBGC), who have been running the Board Gaming room at MidSouthCon for the last couple of years.
MSC 26 Board and Card Games Schedule
New games will be added as the con approaches, and, as always, this schedule is subject to change without notice.
| Day |
Start Time |
Game Name |
Game Discription |
|
|
Damn the Torpedos! |
Join in formation for the classic game of WWII carrier combat! |
| Friday |
12:00pm |
Settlers of Catan: Cities and Knights |
Adds several new aspects to Settlers of Catan but the two major ones are creating knights to protect the land from invading barbarians and building city improvements that confer benefits upon that city's owner. Adds tactical complexity to the game and game length. |
| Friday |
2:00pm |
Tide of Iron |
Tide of Iron is a fantastic WWII war game which will appeal to the Squad Leader in all of us. This miniatures on a board game illustrates combined arms with a smooth easy to play system and luscious graphics. All information is on player aids and new players pick up the game quickly. |
| Friday |
2:00pm |
City of Chaos |
Travel the twisting, smog-filled streets of Byronitar, City of Chaos . The City and it s inhabitants are in the grip of strange, entropic forces which threaten to rip the city apart.
You must uncover the clues which will lead you to the sources of Chaos, then you must restore Order the City.
In the City anarchy rules, all is in flux, strange beasts and spirits have descended onto the streets, all normality has disappeared.
You must learn the ways of the City, train to develop exotic powers, talk, trade, and fight your way through bizarre encounters to free the City. |
| Friday |
3:00pm |
Hex Hex with Hex Hex Next Expansion |
HEX HEX is a fast-playing, stand-alone card game for 3-6 people. Players hurl Hex after Hex around the table, constantly redirecting, deflecting and altering the Hex s power until finally someone runs out of options and becomes HEXED.
In the end, the winner alone will command enough Voice to control the group and lay down the law... creating a new rule for the next game. |
| Friday |
3:00pm |
Duel of Ages |
Behind the stunning artistry of Duel of Ages lies an epic, deeply intriguing strategy game that will capture your attention for years to come. Build the uniquely modular game map (using the PAKIT board game system) to your own advantage, thwarting the enemy's attempt to do the same.
Accept a random roster of heroic characters, each with radically different abilities. Discover a way to turn this diverse group into an effective team. To survive, your team must acquire strange and deadly equipment by confronting the illusionary guardians of the labyrinths. But through every minute of play, the enemy will be uncomfortably close, hounding your team as you hound theirs... |
| Friday |
4:00pm |
Are you a Werewolf? |
Are you a werewolf? The small town you live in is being plagued by brutal killings at night. Will you figure out who is the beast? A game of deception, paranoia and mob rule. Will you lynch the killers are before your killed or lynched your self. |
| Friday |
5:00pm |
Bang! |
"The Outlaws hunt the Sheriff. The Sheriff hunts the Outlaws. The Renegade plots secretly, ready to take one side or the other. Bullets fly. Who among the gunmen is a Deputy, ready to sacrifice himself for the Sheriff? And who is a merciless Outlaw, willing to kill him? If you want to find out, just draw (your cards)!" |
| Friday |
6:00pm |
Age of Steam |
Steam-belching iron horses roar across the wild plains in Warfrog's railway game, licensed from Winsome Games. Age of Steam relives the era when pioneering US railroads built the tracks that transformed America's economy. The cut-throat action is centered on the industrial powerhouses of the growing nation: Pittsburgh, Cincinnati, Chicago and beyond. |
| Friday |
6:00pm |
Hex Hex |
HEX HEX is a fast-playing, stand-alone card game for 3-6 people. Players hurl Hex after Hex around the table, constantly redirecting, deflecting and altering the Hex s power until finally someone runs out of options and becomes HEXED.
In the end, the winner alone will command enough Voice to control the group and lay down the law... creating a new rule for the next game. |
| Friday |
7:00pm |
ZombieTown |
"Oh sure, buy the house next to the cemetery," they said. "What are you afraid of?"
"You don't expect the dead to be getting up anytime soon, do you?"
It seemed like a good idea at the time. Now your days are filled with frantic running from house to house, gathering supplies and rescueing the very same people who gave you such stellar advice. Help is coming in 10 days. The burning question is, will you last that long? |
| Friday |
7:00pm |
Memoir 44 Overlord Pacific with Aircraft Expansion |
Our popular Memoir 44 "Overlord" games continue this year with Pacific island fighting using beach and jungle terrain and the Marines taking on the best of the Japanese Imperial Army. We'll also be including the latest aircraft expansion to give the supreme commander on each side more to play with ... great looking aircraft miniatures. |
| Friday |
7:00pm |
Torres |
Torres is an abstract game of resource management and tactical pawn movement. Players are attempting to build up castles and position their knights to score the most points each turn. Players have a limited supply of knights and action cards that allow special actions to be taken. Efficient use of pieces and cards, along with a thoughtful awareness of future possibilities, is the heart of this game. |
| Friday |
7:00pm |
Modern Naval Battles |
Modern Naval Battles is a card game where you try to sink other players fleets. Carriers, Cruisers, Destroyers, Frigates and Submarines are your weapon platforms. Guns, missiles, torpedoes and the occasional minefield are the weapons you use. Every weapon has a counter, if you have that card in your hand! A fun beer-and-pretzel card game, this is a favorite at MSBGC games days for an opening game. |
| Friday |
7:00pm |
Citadels |
Character Playing Card game |
| Friday |
8:00pm |
Pillars of the Earth |
The Pillars of the Earth is based on the bestselling novel by Ken Follett and the next game in the Kosmos line of literature-based games.
At the beginning of the 13th century, construction of the greatest and most beautiful cathedral in England begins. Players are builders who try to contribute the most to this cathedral's construction and, in so doing, score the most victory points. Gameplay roughly consists of using workers to produce raw materials, and then using craftsmen to convert the materials into victory points. Workers may also be used to produce gold, the currency of the game. Players are also given three master builders each turn, each of which can do a variety of tasks, including recruiting more workers, buying or selling goods, or just obtaining victory points. Getting early choices with a master builder costs gold, as does purchasing better craftsmen. Players must strike a balance between earning gold to fund their purchases and earning victory points. |
| Friday |
8:00pm |
Munchkin |
"Kill the monsters - Steal the treasure - Stab your buddy."
Munchkin is a stand-alone card game that "simulates" a fantasy-themed RPG in a simple, card-based game that's chock full o' silliness. Everyone begins the game as a 1st level Human with NO Class and via cards, they acquire Races, Classes, Items, Armor, Potions and more that they use to combat hideous monsters. The object of the game is to reach Level 10. Very silly and a lot of fun! |
| Friday |
9:00pm |
Agricola |
Agricola - strategic farming at its finest! Build the most efficient farm, breeding animals, building fences, and expanding your family. |
| Friday |
9:00pm |
Bang! |
"The Outlaws hunt the Sheriff. The Sheriff hunts the Outlaws. The Renegade plots secretly, ready to take one side or the other. Bullets fly. Who among the gunmen is a Deputy, ready to sacrifice himself for the Sheriff? And who is a merciless Outlaw, willing to kill him? If you want to find out, just draw (your cards)!" |
| Friday |
10:00pm |
Puerto Rico |
The players are plantation owners in Puerto Rico in the days when ships had sails. Growing up to five different kind of crops: Corn, Indigo, Coffee, Sugar and Tobacco, they must try to run their business more efficiently than their close competitors; growing crops and storing them efficiently, developing San Juan with useful buildings, deploying their colonists to best effect, selling crops at the right time, and most importantly, shipping their goods back to Europe for maximum benefit.
A novel game system lets players choose the order of the phases in each turn by allowing each player to choose a role from those remaining when it is their turn. No role can be selected twice in the same round. The player who selects the best roles to advance their position during the game will win. |
| Friday |
11:00pm |
Dead Hand Chaos Poker |
Five Card Draw Poker...with an evil twist. |
| Saturday |
12:00am |
Werewolf |
Werewolf is a public domain game that pits the Village against itself, in the form of an unknown number of players who are actually werewolves masquerading as villagers.
Can the Village figure out who the Werewolves are, before the wolves eat enough of the villagers that they can rise up together and finish off the rest of the village in safety? |
| Saturday |
9:00am |
Formula De |
Formula Dé is a fast-paced racing game in which the cars' top speeds are limited by having to end a certain number of turns in each curve of the racetrack. This can be tricky, because although players can regulate their speeds by choosing which gear to be in and each gear allows a certain range of movement, the exact amount is determined randomly. Great fun for a big group. |
| Saturday |
9:00am |
Age of Mythology |
Based on the popular computer game. Lead armies from ancient Greek, Egyptian, and Norse mythology to gain victory points and win strategic wars to plunder from your neighbor. Special buildings provide strategic advantages in battle and production. Advance your culture to new ages to unleash better units upon your neighbors. GM will be present 15 minutes prior to gametime for rules review and clarification. |
| Saturday |
9:00am |
Shogun / Samurai Swords |
Shogun / Samurai Swords is the last game in the original Milton Bradley Gamemaster series. It focuses on the chaotic feudal society of Japan during the Middle Ages. Players play one of several factions that erupt into a civil war, trying to consolidate their strongholds and then defeat other armies for the right to be called Shogun, the supreme ruler. |
| Saturday |
10:00am |
Epic Battlelore |
Epic Battlelore allows several generals on each side to fight great battles of medieval fantasy on a vast field of glory! Great father & son game ... Bring on the Red Knights! Simple to play and easy to learn with all information on player aids. |
| Saturday |
10:00am |
Tigris & Euphrates |
Ranked as Reiner Knizia's best game, thusfar this is the highlight of his prolific career. The game is set in the ancient fertile crescent with players building civilizations through tile placement. Players are given four different leaders: farming, trading, religion, and government. The leaders are used to collect victory points in these same categories. However, your score at the end of the game is the number of points in your weakest category, which encourages players not to get overly specialized. Conflict arises when civilizations connect on the board, i.e., external conflicts, with only one leader of each type surviving such a conflict. Leaders can also be replaced within a civilization through internal conflicts. |
| Saturday |
11:00am |
Munchkin Cthulhu! |
Munchkins have hacked their way through dungeons, Kung Fu temples, starships, haunted houses, and super-foes. Now they face their greatest challenge - Cthulhu! Will they survive? Will they retain their sanity? Will they . . . level up?
Munchkin Cthulhu is the one of the newest stand-alone games in the Munchkin line, this time lampooning Lovecraft's Mythos and the horror gaming that surrounds it. Brought to you by Steve Jackson and John Kovalic, this set features four new Classes - including the Cultist ( Yay, Cultists! ) - and a lot of classic monsters from outside reality. And they all have Stuff you can take from their twitching bodies.
The GM is also going to bring the first 56-card expansion, Munchkin Cthulhu 2 - Call of Cowthulhu, which puts the Great Old Ones out to pasture, Munchkin-style! In this deck of the most scrumptious madness, you'll find:
* More monsters! Hog-Sothoth, the Sheep Ones, Shoggoats - even Cowthulhu itself!
* More whackers! Squish unnatural creatures with the Rolling Pin, chop them down with the Scythe, or clean them up with the Super Duper Pooper Scooper.
* A new card type - Madness! These are played like Curses, but every Madness has its advantages as well!
And more of everything else. Watch out for Old Man Nodens with his faithful Doggoth, resting on the porch. Defeat the Arkhamster with your Prize-Winning Preserves. And fear ... Bovine Intervention!
With any luck, Munchkin Cthulhu 3 - The Unspeakable Vault will be in the GM's possession by the time the game kicks off. This unique take on the Elder Gods brings Great Cthulhoo, Dagoon, Narly, and Tindaloo into the pun-filled world of Munchkin. Feed your friends to Cthulhoo, grow Footicles, and use your Inhuman Moan to defeat the Teeny Weeny Mi-Goo.
What darkness lurks in the Vault?
* More Madness! Fear books (logical enough, given the number of tomes that can eat your face), ichor, even phobias themselves!
* More Monsters! Face Goomi's versions of the Mythos gods and creatures . . . Ygo, 'Zathoth, Nightgaunts, Ghouls, Deepoines, and many more!
* More Things That Put The Hurt On Monsters! Wield the Roman Candle, the giant Hypodermic Needle, and the... Can Opener? Sure, why not? After all, this is Munchkin!
If any players wish to bring their own Munchkins, the aforementioned Munchkins *MUST* be individually sleeved, easily identifiable by their proper owner. Any non-Cthulhu Munchkins will be given careful consideration for playability if submitted to the GM for approval at least an hour before the game begins. |
| Saturday |
11:00am |
Mall of Horror |
Players take control of a small band of survivors trapped in a mall. You must do whatever it takes to insure your continued safety amongst a horde of the ravenous undead, abandoning such virtues as morality and nobility. The Survival is in the Betrayal... |
| Saturday |
12:00pm |
Manifest Destiny |
Lead your settlement empire into the territories of the new world - encountering some familiar events from America's history. Use cash to purchase progressions and tokens to aid in your empire's development. Can you help guide your empire to its own successful Manifest Destiny? GM will be available 15 minutes prior to gametime to go over rules and offer rules clarifications. |
| Saturday |
12:00pm |
Reef Encounter |
Reef Encounter is about life on a coral reef! Using polyp tiles, players grow different types of corals, which they can protect from being attacked by other corals through judicious placing of their four shrimp counters. To be successful players must consume polyps from neighboring corals in order to acquire the 'consumed' polyp tiles that are the key to the game. The consumed polyp tiles have a myriad of uses (and have a similar effect to the action points in games like Tikal and Java). Most importantly they can be used to flip over or lock the coral tiles, which determine the respective values of the different types of coral at the end of the game. |
| Saturday |
1:00pm |
Guillotine |
The French Revolution is famous in part for the use of the guillotine to put nobles to death, and this is the macabre subject of this light card game. As executioners pandering to the masses, the players are trying to behead the least popular nobles. Each day the nobles are lined up and players take turns killing the ones at the front of the line until all the nobles are gone. However, players are given cards which will manipulate the line order right before 'harvesting,' which is what makes the game interesting. After three days worth of chopping, the highest total carries the day. |
| Saturday |
1:00pm |
Are you a Werewolf? |
Are you a werewolf? Once more. A second chance to play the game for people that aether missed the first or if there wast room for you now there is. The small town you live in is being plagued by brutal killings at night. Will you figure out who is the beast? A game of deception, paranoia and mob rule. Will you lynch the killers are before your killed or lynched your self. |
| Saturday |
1:00pm |
Scotland Yard |
The game master will take the role of Mr. X, a criminal wanted by Scotland Yard. The remaining players act as the detectives of Scotland Yard. In concert they move around London in an effort to move into the same space as Mr. X. But while the criminal s mode of transportation is nearly always known, his exact location is only know intermittently throughout the game. |
| Saturday |
1:00pm |
Munchkin |
"Kill the monsters - Steal the treasure - Stab your buddy."
Munchkin is a stand-alone card game that "simulates" a fantasy-themed RPG in a simple, card-based game that's chock full o' silliness. Everyone begins the game as a 1st level Human with NO Class and via cards, they acquire Races, Classes, Items, Armor, Potions and more that they use to combat hideous monsters. The object of the game is to reach Level 10. Very silly and a lot of fun! |
| Saturday |
2:00pm |
Zombie Fluxx |
Welcome to Zombie Fluxx! The card game with ever changing rules. It starts out simple enough; Draw One, Play One. But as play continues, more rules are added, the goal of the game changes, and you might find yourself staring down a hoarde of zombies with nothing but a chainsaw and a sandwich to defend yourself. |
| Saturday |
2:00pm |
Tide of Iron - Desert Fox |
DesertFox is the North African expansion to the popular Tide of Iron game. This miniatures on a board game is a smooth playing game which provides a "feel" for combined arms combat with a fairly simple and easy to learn system. All the details are readily available on lovely player aids. |
| Saturday |
2:00pm |
Die Macher |
Tired of hearing about our current election? Need proof that our primary system isn't the most complex election mechanism out there?
Players are in charge of racing in seven sequential political races in Germany. Control your national political parties, team up with other parties, and must manage limited resources to help their party to victory. Control the media, grow your national party membership, focus on the local elections by flip-flopping your views to those of local concern, determine how to manage outside contributions, and buy opinion polls to help your party win. |
| Saturday |
2:00pm |
Arkadia |
Players use builders, cards, workers and neutral workers to build houses in Arkadia. Houses are built with the seal of one of 4 families; this family gave the building order and will get the building player its seal.
These seals can be changed for victory points. But seals are subject to changing values. The growing castle (every time a house is built, players also build on the castle) has the 4 seals on it as well, which decides the value of each seal. The castle is also the games timer: once the second layer is built, the last round starts. The player with the most victory points wins. |
| Saturday |
3:00pm |
Wild Life |
Millions of years ago the first men fought with other creatures for survival. By their ability to adapt to new types of terrain, they were able to flourish and eventually dominate the Earth. In this evolutionary game, players control up to six types of creatures indigenous to different regions of the land: Eagles (mountains), Bears (forests), Crocodiles (water), Mammoths (plains), Men (savannah), and Snakes (desert).
Each player takes the role of one of these six creatures, and tries to expand their herd and learn new abilities. As long as there is enough room in the region for all of the animals, the creatures can live together in harmony. Otherwise, battles erupt amongst the creatures for control of the region. Now, the success of the creatures depends on how well they adapt to their new terrain.
Which creature will grow its herd and develop the best strategy for survival? |
| Saturday |
4:00pm |
Munchkin Impossible! |
The Munchkins are now spies . . . eliminating the opposition, playing with self-destructing gadgets, and changing loyalties even faster than they change hats.
Be a Playboy, Tourist, or Assassin. Report to the Americans, Russians, British, Chinese, or any combination thereof (it'll change!). Wield gadgets from the subtle Cigarette Dart Gun to the amazingly unsubtle Bazooka with Incendiary Ammo. Eliminate foes, from the pathetic Defective Defector, through the Interro-Gator and the Not So Secret Police, up to the mighty Super Spy himself. And (all together now)... TAKE THEIR STUFF!
Munchkin Impossible is a 168-card Munchkin card game with no dedicated expansion (at this time). If players would like to add a deck of their own Munchkins, the desired decks must be reviewed an approved by the GM. *** NO DECKS WILL BE CONSIDERED OR APPROVED ONCE THERE IS LESS THAN 60 MINUTES UNTIL MUNCHKIN GAME TIME! *** |
| Saturday |
4:00pm |
Manifest Destiny |
You begin as a colony in North America and must expand your territories and resources in order to buy and collect the innovations that will win you the game. Can you fulfill your manifest destiny? |
| Saturday |
7:00pm |
Cranium |
Cranium is the outrageous, award-winning board game packed with something-for-everyone fun! Whether you're an aspiring actor, artist, data hound, or wordsmith, Cranium gives you a chance to shine. Ever want to draw with your eyes closed? Or sculpt something out of purple putty-clay? Or spell strange words backwards? Here's your chance! |
| Saturday |
7:00pm |
Arkadia |
Players use builders, cards, workers and neutral workers to build houses in Arkadia. Houses are built with the seal of one of 4 families; this family gave the building order and will get the building player its seal. |
| Saturday |
7:00pm |
Rail Baron |
Classic dice-rolling game of railroad empire building in the U.S. Purchase historical railroads in order to monopolize delivery locations as you race to become the richest rail baron in US history. GM will be available 15 minutes beforehand to teach rules and provide demo. |
| Saturday |
9:00pm |
Last Night On Earth |
When night begins to fall on the sleepy town of Woodinvale, the shadows and fog rolling in bring with them more than just a chill shiver. A living nightmare erupts as the once peaceful community is overrun with the restless dead scratching and clawing their way to the surface with an insatiable hunger for human flesh. Now only a handful of unlikely Heroes are left, banding together to fight for their very lives. On a night that never ends, the only thing worse than death is becoming infected.
Last Night on Earth, The Zombie Game is a fast-paced game of brain-eating Zombies, small town Heroes, and horror movie action. Players take on the role of either the Heroes, working together to make it through the night; or the Zombies, unending waves of undead spreading over the town like a plague.
Featuring a modular board, eight Heroes to choose from, and several different Scenarios to play that drastically change the game, Last Night on Earth is designed to create a cinematic feel as the story and game unfolds.
So put down that popcorn, grab your shotgun, and hide your brain; the Zombies are coming and this could be your Last Night on Earth! |
| Saturday |
9:00pm |
Arkham Horror |
Based on H.P Lovecraft's Cthulhu Mythos. Play one of 16 Investigators trying to keep one of the eight Ancient Ones from breaking into our world. Upgrade your weapon, skills, allies, items and spells to clean out the streets of Arkham in your search to close out the mysterious portals to other dimensions. Be prepared - when the Ancient One awakens you only have one last chance to save the world! |
| Saturday |
9:00pm |
Settlers of Catan: Cities and Knights |
Adds several new aspects to Settlers of Catan but the two major ones are creating knights to protect the land from invading barbarians and building city improvements that confer benefits upon that city's owner. Adds tactical complexity to the game and game length. |
| Saturday |
10:00pm |
Mykerinos |
You are an archaeologist in Egypt who must secure the best digging sites by recruiting patrons. They will later help you get the best rooms in the museum for exhibition and grant you favors. A fun, fast-playing game. |
| Saturday |
11:00pm |
Dead Hand Choas Poker |
Five Card Draw Poker...with an evil twist. |
| Sunday |
12:00am |
Wench! A Drinking Man s Thinking Game |
The game of Wench is played by 3 to 5 players, or more if you're a little bit crazy. It's 54 cards are brilliantly splashed with sexy art by artist Monte Michael Moore, known for his work with Playboy, LucasArts, PS2, and WotC. This game is easy to learn, difficult to master, and sure to cause minor brain malfunctions and cause bouts of uproarious laughter. Adults only please. |
| Sunday |
12:00am |
Titan |
Titan is a fantasy board game for two to six players. Each player controls an army of mythological creatures such as gargoyles, unicorns, griffons, angels, and more, led by a single titan.
The last Titan alive wins. |
| Sunday |
12:00am |
Werewolf |
Werewolf is a public domain game that pits the Village against itself, in the form of an unknown number of players who are actually werewolves masquerading as villagers.
Can the Village figure out who the Werewolves are, before the wolves eat enough of the villagers that they can rise up together and finish off the rest of the village in safety? |
| Sunday |
9:00am |
Republic of Rome |
The Republic of Rome is an abstraction of over 250 years of history. It simulates the politics of the Roman Senate during the republic. The players take the part of various factions vying for the control of the senate. They control the various powerful families of the time, who compete for state offices, military command, economic concessions and new adherents. To win the player must get their faction to become the most powerful in Rome. While doing this, however, a balance must be maintained. A hostile world situation, and the vagaries of the public of Rome means that the players must also cooperate so that Rome herself doesn't go down under this pressure. If Rome does not last, neither does the senate, and all players lose! |
| Sunday |
10:00am |
Dead Hand Chaos Poker |
Five Card Draw Poker...with an evil twist. |
| Sunday |
1:00pm |
Fluxx |
Fluxx is easy to learn. You draw a card, then play a card. Then things get a little interesting. We'll be playing with the 3.1 edition of the cards, and there are no custom cards in this deck. |
| Sunday |
2:00pm |
Ingenious |
The game is played on a hex board. 120 equally sized pieces, each consisting of two joined hexes, come with the game. There are symbols on each hex that make up the piece some pieces have two identical symbols, some have two different symbols (not unlike dominoes). The goal of the game is, through clever placement, to obtain points in the different symbol colors. Points are claimed by placing a piece such that the symbols on it lie next to already-placed pieces with the same symbol. |
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