Here is the tentative gaming schedule for MSC 23. We will be adding more events, and (like always) this schedule is subject to change without notice.
It looks like we will not be able to post the miniatures schedule before the Con, but here is the list of the games we will be playing:
We will be adding a few more games to the list, but this should be most of them.
| Day | Start Time | System Used | FullName | Discription |
|---|---|---|---|---|
| TBA | TBA | D&D 3.5 | Derek Rex | Game Discription: As apprentice-level members of the Ziquinor Thieves' Guild, you have heard rumors of the layers of tunnels and sewers known as the 'Catacombs' that lay beneath the city of Ziquinor. You never imagined that you would have an opportunity so soon in your careers to actually learn some of the Guild's secrets concerning those tunnels. Your mission tonight will take you under the streets of the city and into the one of the Emperor's own palaces! Silence and stealth will definitely be needed to complete this contract. P.S., Don't forget to wear your grubbiest clothes. This adventure is suitable for levels 1 - 3. See the Dead Dragon Society for character generation rules. Pre-generated characters will also be available. |
| Friday | 1:00pm | D&D | Terry Hensley | The first scenario for the new D&D Campaign set in Eberron: Mark of Heroes. You may use Fast Play characters (provided) or bring your own MoH character. See http://www.wizards.com/default.asp?x=dnd/ebop/welcome for more details. |
| Friday | 1:00pm | RPGA Living Grayhawk | Griff Eldred | By Bill Howell. A call for assistance from the Watchers of the Stone brings you to the peculiar town of Kelzad. Why is it so important to these blind albinos that you explore a recently discovered archaeological site? Will your deeds bring renewed hope to the Yeomanry or loose an ancient terror on the land? MILITIA MOD! APLs 6-12. |
| Friday | 1:00pm | RPGA Living Grayhawk | Beverly Eldred | By Bill Howell. Politics makes strange bedfellows. Perhaps that can explain why long-time enemies have joined forces and called upon you for help. Some of you are called out of respect for good deeds done. Others are called to atone for past betrayals. All will risk their lives to sink their teeth into The Scarlet Brotherhoods throat. Cry Havoc and let slip the dogs of war. A Yeomanry regional adventure for APLs 6-12. |
| Friday | 1:00pm | RPGA Living Grayhawk | Brock Sides | By Bill Howell. Politics makes strange bedfellows. Perhaps that can explain why long-time enemies have joined forces and called upon you for help. Some of you are called out of respect for good deeds done. Others are called to atone for past betrayals. All will risk their lives to sink their teeth into The Scarlet Brotherhoods throat. Cry Havoc and let slip the dogs of war. A Yeomanry regional adventure for APLs 6-12. |
| Friday | 1:00pm | RPGA Living Grayhawk | Andy Eldred | By Beverly Eldred. Looking for work? Travel...see the Yeomanry. Simply walk a woman from one town to another and get paid for it. No experience required. A Yeomanry regional adventure for first level characters, and Part 1 of the Brides Series. |
| Friday | 4:00pm | D&D 3.5 | Jack Jenkins | Welcome to the Phoenix Flame. You have just finished a 42 level dungeon and have just unloaded your last three +2 brilliant energy gnome hooked hammers. You are tired and the magic shops have closed, but there is still a light burning bright in the distance. It is the welcoming glow of the Phoenix Flame, the most high class hotel in three worlds. Service is it\'s LAW. |
| Friday | 6:00pm | Blood of Heroes | Don Thomas | The Dark Avenger, the gloomy terror to the underworld, has been killed. Although he wore body armor to protect him, he was ambused by three men with automatic weapons loaded with armor piercing rounds. The only real clue, is that his right hand\'s ring finger was broken, and there are signs that a ring was stolen off of the body. Tin Man, leader of the Freaks is called in to investigate. But what connection do the members of the Freaks have with his murderer? |
| Friday | 6:00pm | D&D | Todd Rooks | An evil centaur and his woodland gang have stolen 12 chests of gold from a senator of the City State and fled! The players are mercenaries hired to catch the gang before they reach their forest hideout. |
| Friday | 6:00pm | D&D 3.5 Ed. | Don Campagna | Years ago the valley was green and animals ran free through golden fields of grain. The princess Argenta ruled over this peacful land until one day, a warrior raiding a red dragon appeared in the skies and almost oevernight the tiny kingdom fell into ruin. Now only ruins and rumors remain, and ledgends tell of a fabulous ruby still buried somewhere within the Palace of the Silver Princess! This beginner module is updated to D&D 3.5 edition rules for character levels 1 to 3. |
| Friday | 6:00pm | RPGA Living Grayhawk | Terry Hensley | By Greg Marks. A favor takes you from the town of Diamond Lake to the tiny village of Rowanfen on the edge of the Mistmarsh where nothing is quite as it seems. An adventure for characters of Average Party Level 2 through 6. |
| Friday | 6:00pm | RPGA Living Grayhawk | Sam Eldred | By Ron Lundeen. Drell, the peaceful and reclusive stone giant, has gone visiting some local miners in the Abbor-Alz Hills. All he finds are empty homes, discarded tools and signs that his friends disappeared in the middle of their daily tasks. Drell asks the help of trusted adventurers to solve this mystery: who would want to spirit away a clan of miners? An adventure for characters of Average Party Level 6 through 12. (A loose sequel to COR4-02 The Stone Man's Puzzle.) |
| Friday | 6:00pm | RPGA Living Grayhawk | By Steve Pearce. The skies grow dark over Sterich. A huge dark cloud castle has come to Istivin. Like a malignant stain upon the sky, it hovers high above the capital. There is panic in the streets and the militia mobilizes but all they do is watch and wait. Lords Errant are summoned and the general call-to-arms goes out for only the very bravest to fly to Istivin. The giants have returned to Sterich. A Sheldomar Metaregional adventure for APLs 6-18 and Part One of the Dark Clouds series. |
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| Friday | 6:00pm | RPGA Living Grayhawk | Griff Eldred | By Bill Howell. A call for assistance from the Watchers of the Stone brings you to the peculiar town of Kelzad. Why is it so important to these blind albinos that you explore a recently discovered archaeological site? Will your deeds bring renewed hope to the Yeomanry or loose an ancient terror on the land? MILITIA MOD! APLs 6-12. |
| Friday | 6:00pm | RPGA Living Grayhawk | Shana Bertram | By Rich Oliver. A re-discovered tome hints at the final resting place of the infamous Arch-Lich Lord Asberdies, tyrant of the Yeoman people. Now that journal has been stolen out of the grasp of the Council of High Magic. You have been summoned in utmost secrecy to the University of Loftwick to find the stolen journal, and the student mage who was studying it, also missing. APLs 6-12 |
| Friday | 6:00pm | RPGA Living Grayhawk | Beverly Eldred | By Bill Howell. Politics makes strange bedfellows. Perhaps that can explain why long-time enemies have joined forces and called upon you for help. Some of you are called out of respect for good deeds done. Others are called to atone for past betrayals. All will risk their lives to sink their teeth into The Scarlet Brotherhoods throat. Cry Havoc and let slip the dogs of war. A Yeomanry regional adventure for APLs 6-12. |
| Friday | 6:00pm | RPGA Living Grayhawk | W Hopper | Either "Masking the Truth" or "Thickets Dirge" will be run, depending on majority vote of those at the table. Level 1 characters only. |
| Friday | 7:00pm | Call of Cthulhu d20 | Adam Wilson | A motley group of travelers find themselves stranded by a freak storm in a secluded desert town, but nothing is truly what it seems. As events take a strange tilt, the characters find themselves seeking not only answers to what\'s happening, but to what they\'re becoming because of it. |
| Friday | 7:00pm | HERO (Chamions) | Marty Kirklin | Eveyone\'s not so favorite heroes are back. It\'s been one year and the Convention of Heroic and Villianous Beings is upon our heroes who managed to score an invite and a booth. Maybe this time they can get a name before the convetion starts. |
| Friday | 7:00pm | Star Wars - d20 | Ed Stafford | Timeline: Ep.4-5 Running bacta from the Core to the Rebellion has never been easy, but this is an exceptional run with exceptional dangers. Sometimes you wonder if there really Are enough credits to pull this off? |
| Friday | 8:00pm | D&D 3.5, Forgotten Realms | Adam Wilson | The heroes, adventurers enjoying the Shieldmeet celebrations in still-newly liberated Arabel, undertake a royal mission to aid a small mining town isolated in the nearby Stormhorn Mountains. The town of Skull Crag is besieged by foul beasts, both alive and dead, but the worst threat may be the one that lies hidden in deeper shadows. |
| Friday | 10:00pm | Call of Cuthulu (chaosium) | David St. John | You are all members of a small New England theater company putting on a production of the infamous \"A Shoggoth on the Roof musical\". Since the beginning the production has been plagued by problems so the fanatical director has called an emergency lock-in rehearsal for the weekend before opening. Mysterious events occur but it?s all just a play right? |
| Friday | 11:00pm | Midnight Madness | Various | No set modules. Games depend on a willing DM and enough interested players. I will provide modules, but no guarantee of a DM. |
| Saturday | 9:00am | D&D Campaign: Mark of Heroes - Pirate's Bounty and the Isle of Fire | Terry Hensley | A trip by sea to Newthrone turns into a harrowing adventure on the high seas as pirates attack! Pirates, cannibals and buried treasure await those will to make the trek into the interior of the Isle of Fire! An adventure set in Eberron and optimized for 1st-level characters. May use Fast Play characters (provided) or bring your own MoH character. See http://www.wizards.com/default.asp?x=dnd/ebop/welcome for more details. |
| Saturday | 9:00am | D&D 3.5, Forgotten Realms | Adam Wilson | Wendy Darling is dead, and the Pan has been driven mad from grief and rage. James Hook was slain by his hand, but his son, Thaddius, remains aboard the Jolly Rodger, guarding her against the dark that now holds sway over Neverland. The Lost Boys have degenerated to cannibalistic beasts, hunting and feeding on the Indians and Pirates, but one of their number retains his senses, and hunts his blighted brothers while clinging desperately to his fading youth. And into this bedlam fall lost travellers from our world, swept ashore on the fangs of a savage storm. What will become of them when they discover a land of dreams forever turned to nightmare. |
| Saturday | 9:00am | RPGA Living Grayhawk | Alan Black | By Paul Looby. The Stonelands - all that remains of the proud Duchy of Tenh. A mystery haunts these barrens, one that promises rebirth for a fallen people. An adventure for characters of Average Party Level 2-10. (Part of the Children of the Dust Trilogy. The parts of this series, in order, are: COR4-06 Duke of the Dust, COR4-10 Riddle of the Dust, and COR4-15 War Of The Dust.) |
| Saturday | 9:00am | RPGA Living Grayhawk | By Ron Lundeen. Drell, the peaceful and reclusive stone giant, has gone visiting some local miners in the Abbor-Alz Hills. All he finds are empty homes, discarded tools and signs that his friends disappeared in the middle of their daily tasks. Drell asks the help of trusted adventurers to solve this mystery: who would want to spirit away a clan of miners? An adventure for characters of Average Party Level 6 through 12. (A loose sequel to COR4-02 The Stone Man's Puzzle.) |
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| Saturday | 9:00am | RPGA Living Grayhawk | W Hopper | By Steve Enzor & Will Dover. The hallmark of a true hero is what happens when the going gets tough. With lives at stake and no one else to do the job, will you press on to the bitter end, or will you reach your breaking point? A Sheldomar Valley Metaregional adventure for APLs 6 18. |
| Saturday | 9:00am | RPGA Living Grayhawk | Beverly Eldred | By James Hazel & Jason Mayberry. THIS IS A 2 ROUND MODULE, BE SURE YOU SIGN UP FOR BOTH ROUNDS. Sometimes the wind from one door closing opens another. Even from afar, those with ears to hear and eyes to see can sense the change. Yet vision and hearing can only go so far. The Watchers of the Stone need someone to serve as their "eyes". Do you dare to be a light in the darkness or will you be swallowed up by the shadows? MILITIA AND ARMY MOD. ACADEMY OF LORE MOD. APLs 6-12. |
| Saturday | 9:00am | RPGA Living Grayhawk | Griff Eldred | By James Hazel & Jason Mayberry. THIS IS A 2 ROUND MODULE, BE SURE YOU SIGN UP FOR BOTH ROUNDS. Sometimes the wind from one door closing opens another. Even from afar, those with ears to hear and eyes to see can sense the change. Yet vision and hearing can only go so far. The Watchers of the Stone need someone to serve as their "eyes". Do you dare to be a light in the darkness or will you be swallowed up by the shadows? MILITIA AND ARMY MOD. ACADEMY OF LORE MOD. APLs 6-12. |
| Saturday | 9:00am | RPGA Living Grayhawk | Brock Sides | By Rich Oliver. TBA |
| Saturday | 9:00am | RPGA Living Grayhawk | Andy Eldred | By Beverly Eldred. Looking for work? Travel...see the Yeomanry. Simply walk a woman from one town to another and get paid for it. No experience required. A Yeomanry regional adventure for first level characters, and Part 1 of the Brides Series. |
| Saturday | 10:00am | Dungeons and Dragons V.3.5 | Joe Lundrigan | Trying to arrange for the safe passage of a child(inflicted with lycanthropy) across a deadly winter wasteland. 8 hours actual game time to complete mission. Player\'s will find themselves up against a shrewd, cunning, EVIL DM with 20 years of experience making gamers miserably frustrated. |
| Saturday | 11:00am | Cartoon Action Hour | Marty Kirklin | Remember the cartoons of the 1980s like MASK, Bravestar, Transformers, Thundar, and G.I. Joe? Well now you can play in that same type of game. Set in a dark future (2015), Magic and Technology have mixed and spells are as common as cybernetics. Can the Guardians defeat the minions of Damien Darque and his master The Shadowlord. Tune in and see. {Action figures available at toys stores near you) |
| Saturday | 12:00pm | Buffy the Vampire Slayer - Cinematic Unisystem | Jesse Thacker | Scooby and the gang investigate a haunted mansion at the request of an old friend. There, they learn that not all monsters are old men in rubber masks. This will be a lighthearted game with plenty of humor and pratfalls. This game will be best for those who\'re fans of Scooby Doo, and will be kid friendly. |
| Saturday | 1:00pm | D&D | Todd Rooks | An evil centaur and his woodland gang have stolen 12 chests of gold from a senator of the City State and fled! The players are mercenaries hired to catch the gang before they reach their forest hideout. |
| Saturday | 2:00pm | D&D 3.5 | Don Dehm | Good fortune can sometimes find itself into a peasant?s hands. You are among the poorest in the city, but your fortune is about to change. What first seemed like a simple trinket is granting wishes in a peculiar way. This adventure is suitable for levels 1 ? 3. See the Dead Dragon Society for character generation rules. Pre-generated characters will also be available. Other Info: |
| Saturday | 2:00pm | RPGA Living Grayhawk | Terry Hensley | By Greg Marks. A favor takes you from the town of Diamond Lake to the tiny village of Rowanfen on the edge of the Mistmarsh where nothing is quite as it seems. An adventure for characters of Average Party Level 2 through 6. |
| Saturday | 2:00pm | RPGA Living Grayhawk | Tod Underhill | By Kevin Hogan and Sean Smith. Tragedy strikes a noble Merchant House in Gradsul where there's nothing more deadly than family scorned. Who will be the last Suel standing of Undarian House? A Living Greyhawk Sheldomar Valley Metaregional adventure for investigation PCs of APLs6-14, and Part two of the Union of the Suel Series (Part one - SHE3-04 Sterich Burning) |
| Saturday | 2:00pm | RPGA Living Grayhawk | Chris Gorsuch | By Christopher M. Johnson. In the quiet town of Eastcot something strange is happening. A visiting noble has gone missing and the family is up in arms. Can you discover what has happened before the situation becomes a serious international incident? MILITIA MOD APLs 2-12 |
| Saturday | 2:00pm | RPGA Living Grayhawk | Beverly Eldred | By James Hazel & Jason Mayberry. THIS IS A 2 ROUND MODULE, BE SURE YOU SIGN UP FOR BOTH ROUNDS. Sometimes the wind from one door closing opens another. Even from afar, those with ears to hear and eyes to see can sense the change. Yet vision and hearing can only go so far. The Watchers of the Stone need someone to serve as their "eyes". Do you dare to be a light in the darkness or will you be swallowed up by the shadows? MILITIA AND ARMY MOD. ACADEMY OF LORE MOD. APLs 6-12. |
| Saturday | 2:00pm | RPGA Living Grayhawk | Griff Eldred | By James Hazel & Jason Mayberry. THIS IS A 2 ROUND MODULE, BE SURE YOU SIGN UP FOR BOTH ROUNDS. Sometimes the wind from one door closing opens another. Even from afar, those with ears to hear and eyes to see can sense the change. Yet vision and hearing can only go so far. The Watchers of the Stone need someone to serve as their "eyes". Do you dare to be a light in the darkness or will you be swallowed up by the shadows? MILITIA AND ARMY MOD. ACADEMY OF LORE MOD. APLs 6-12. |
| Saturday | 2:00pm | RPGA Living Grayhawk | Brian Ducker | By Ric Fitzgerald & Rich Oliver. In the aftermath of the disastrous earthquake called the Landstraad, travel and trade has been disrupted all across the Yeomanry League. The Escarpment has nearly doubled in size, and changed the land along its length. Now, you have been asked to escort a small caravan around the northern reaches of the Escarpment along the fringes of the Iron Wood. An introductory Yeomanry regional adventure for firstlevel characters, and Part 1 of the Aftershocks Series. |
| Saturday | 3:00pm | D&D 3.0 and 3.5 Ed. | Don Campagna | This is an introductory-level adventure, first introduced in the RAVENLOFT boxed set, updated for D&D 3.5 edition rules. This is an adventure for 4 to 6 players with characters of first to third level. This campaign setting is no place for the weak or squeamish! The hour of fear is once again upon us! Are you ready to enter the demiplane of dread? |
| Saturday | 4:00pm | Cyberpunk | Forrest Arnoldk | The Games Corporation is hosting yet another Tournament this year. Once again the site is the ruined city of Chicago. After the enormous success of last year\'s tournament the directors have decided to once again explore just how far one man can go in his quest for the Prize. |
| Saturday | 6:00pm | Vampire: The Requiem | Jason McCafferty | This uses the new Vampire game from White Wolf set in the NEW World of Darkness. A conclave of covenants is being held in Memphis to discuss growing unrest amongst cities in the Mid-South. A powerful and ancient kindred has declared he will make an announcment regarding the true nature of the Vampire Race. All kindred of the mid-south have come to hear his revelation. This game will be hosted by the West Memphis Domain of \"The Camarilla\", the official White Wolf fan club. Costuming a plus. |
| Saturday | 6:00pm | D&D 3.5 | Don Dehm | Good fortune can sometimes find itself into a peasant?s hands. You are among the poorest in the city, but your fortune is about to change. What first seemed like a simple trinket is granting wishes in a peculiar way. This adventure is suitable for levels 1 ? 3. See the Dead Dragon Society for character generation rules. Pre-generated characters will also be available. Other Info: |
| Saturday | 6:00pm | D&D V 3.5 | David St. John | Set in the Scarred Lands a powerful relic of the Titan?s war has been unearthed and it must be safely transported to Hollowfaust. A trained extraction team from the city of Necromancers has been sent to meet up with the daring adventurers who ?recovered? the item. With some players taking the role of the crafty adventures and others as the ruthless extraction team, and everyone with their own secrets can they come together enough to stand up to the dangers of the Hornsaw forest? |
| Saturday | 6:00pm | dungeons and dragons 3.5 | Bryan Robinett | A noble has been killed in a tragic accident. His son thought dead has returned to claim the family estate. The son is now a religious fanatic who leads a small flock of zealots. A relative wants the adventurers to find out the truth, but the truth lies deep beneath the city of Sharn. Journey into the darkness and find the shadow behind it all. |
| Saturday | 7:00pm | RPGA Living Grayhawk | Beverly Eldred | By Chris Gorsuch. It is the spring of CY595 and ambitious heroes in search of adventure are about to descend upon the unsuspecting city of Longspear. When tomorrow comes will the citizens complain of the inclement weather or will they be telling tales of today for years to come? A Yeomanry regional interactive for APLs 2-12. |
| Saturday | 7:00pm | RPGA Living Grayhawk | Terry Hensley | By Chris Gorsuch. It is the spring of CY595 and ambitious heroes in search of adventure are about to descend upon the unsuspecting city of Longspear. When tomorrow comes will the citizens complain of the inclement weather or will they be telling tales of today for years to come? A Yeomanry regional interactive for APLs 2-12. |
| Saturday | 7:00pm | RPGA Living Grayhawk | Griff Eldred | By Chris Gorsuch. It is the spring of CY595 and ambitious heroes in search of adventure are about to descend upon the unsuspecting city of Longspear. When tomorrow comes will the citizens complain of the inclement weather or will they be telling tales of today for years to come? A Yeomanry regional interactive for APLs 2-12. |
| Saturday | 7:00pm | RPGA Living Grayhawk | Chris Gorsuch | By Chris Gorsuch. It is the spring of CY595 and ambitious heroes in search of adventure are about to descend upon the unsuspecting city of Longspear. When tomorrow comes will the citizens complain of the inclement weather or will they be telling tales of today for years to come? A Yeomanry regional interactive for APLs 2-12. |
| Saturday | 7:00pm | RPGA Living Grayhawk | Tod Underhill | By Chris Gorsuch. It is the spring of CY595 and ambitious heroes in search of adventure are about to descend upon the unsuspecting city of Longspear. When tomorrow comes will the citizens complain of the inclement weather or will they be telling tales of today for years to come? A Yeomanry regional interactive for APLs 2-12. |
| Saturday | 7:00pm | RPGA Living Grayhawk | Beth McCullers | By Chris Gorsuch. It is the spring of CY595 and ambitious heroes in search of adventure are about to descend upon the unsuspecting city of Longspear. When tomorrow comes will the citizens complain of the inclement weather or will they be telling tales of today for years to come? A Yeomanry regional interactive for APLs 2-12. |
| Saturday | 8:00pm | 3.5 D&D | Jesse Thacker | Players bring the most twinked out, munchinized, D&D 3.5 characters that thier twisted brains can create and compete in an arena setting for the title of MidSouthCon\'s best powergamer. Characters will be 13th level with a 40 point buy for attributes, and 110,000 gold for equipment. No item creation. The following sourcebooks are allowed for character creation: Player\'s Handbook 3.5, Dungeon Master\'s Guide 3.5, Complete Warrior, Complete Divine, Complete Arcane, & Complete Adventurer. Equipment, feats, classes, races, etc from these books are all legal for purposes of this challenge. This event is pure hack & slash goodness. No complex plots or magical mcguffins. There will be some pregens available, but players are strongly encouraged to bring thier own creations. |
| Saturday | 9:00pm | Tales from the Floating Vagabond | Ed Stafford | Oh yeah, Dean! We're gonna be back up Pop and Brock for sure this time! Hey, what's that over... *ARRRGHHH* As usual, the boys have the usual round of getting themselves caught and it'll be your job to find them and pull 'em out of the flame. Play as Brock Samson, Dr. Venture, or some of the other cast and see if you can find WHO has made off with the kids. |
| Saturday | 11:00pm | RPGA Living Grayhawk | No set modules. Games depend on a willing DM and enough interested players. I will provide modules, but no guarantee of a DM. |
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| Sunday | 9:00am | RPGA Living Grayhawk | Terry Hensley | By Greg Marks. A favor takes you from the town of Diamond Lake to the tiny village of Rowanfen on the edge of the Mistmarsh where nothing is quite as it seems. An adventure for characters of Average Party Level 2 through 6. |
| Sunday | 9:00am | RPGA Living Grayhawk | Sam Eldred | By Ron Lundeen. Drell, the peaceful and reclusive stone giant, has gone visiting some local miners in the Abbor-Alz Hills. All he finds are empty homes, discarded tools and signs that his friends disappeared in the middle of their daily tasks. Drell asks the help of trusted adventurers to solve this mystery: who would want to spirit away a clan of miners? An adventure for characters of Average Party Level 6 through 12. (A loose sequel to COR4-02 The Stone Man's Puzzle.) |
| Sunday | 9:00am | RPGA Living Grayhawk | Chris Gorsuch | By Christopher M. Johnson. In the quiet town of Eastcot something strange is happening. A visiting noble has gone missing and the family is up in arms. Can you discover what has happened before the situation becomes a serious international incident? MILITIA MOD APLs 2-12 |
| Sunday | 9:00am | RPGA Living Grayhawk | Shana Bertram | By Rich Oliver. A re-discovered tome hints at the final resting place of the infamous Arch-Lich Lord Asberdies, tyrant of the Yeoman people. Now that journal has been stolen out of the grasp of the Council of High Magic. You have been summoned in utmost secrecy to the University of Loftwick to find the stolen journal, and the student mage who was studying it, also missing. APLs 6-12 |
| Sunday | 9:00am | RPGA Living Grayhawk | Beverly Eldred | By Bill Howell. Politics makes strange bedfellows. Perhaps that can explain why long-time enemies have joined forces and called upon you for help. Some of you are called out of respect for good deeds done. Others are called to atone for past betrayals. All will risk their lives to sink their teeth into The Scarlet Brotherhoods throat. Cry Havoc and let slip the dogs of war. A Yeomanry regional adventure for APLs 6-12. |
| Sunday | 9:00am | RPGA Living Grayhawk | Griff Eldred | By Rich Oliver. TBA |
| Day | Start Time | Event Name | FullName | Discription |
|---|---|---|---|---|
| Friday | 1:00 PM | Game of Thrones CCG Tournament | Jeffrey Scifert | Explore the world of best-selling author George R.R. Martin\'s A Song of Ice & Fire. A Game of Thrones CCG is the award-winning game of deceipt, warfare, and betrayal. |
| Friday | 3:00 PM | Warlord CCG Doubles Tournament | Jeffrey Scifert | Warlord: Saga of the Storm is a Collectible Card Game (CCG) from Alderac Entertainment Group. Heroic characters and Warlords represent the most commonly used cards, and it is their actions in battle that determine the course of the great war that wracks the kingdoms of the World of Accord. Game-play is fast and furious, but is also packed with a great deal of strategy. |
| Friday | 7:00 PM | Magic the gathering | Michael Elam | Type 1.5 and above.Free for all |
| Saturday | 10:00 AM | Warlord CCG Qualifier Tournament | Jeffrey Scifert | Warlord: Saga of the Storm is a Collectible Card Game (CCG) from Alderac Entertainment Group. Heroic characters and Warlords represent the most commonly used cards, and it is their actions in battle that determine the course of the great war that wracks the kingdoms of the World of Accord. Game-play is fast and furious, but is also packed with a great deal of strategy. |
| Saturday | 1:00 PM | Yu-gi-ou | Michael Elam | Yu-gi-ou card game,free for all |
| Saturday | 5:00 PM | Warlord CCG Dragonlord/Medusan Lord Challenges | Jeffrey Scifert | Warlord: Saga of the Storm is a Collectible Card Game (CCG) from Alderac Entertainment Group. Heroic characters and Warlords represent the most commonly used cards, and it is their actions in battle that determine the course of the great war that wracks the kingdoms of the World of Accord. Game-play is fast and furious, but is also packed with a great deal of strategy. |
| Saturday | 7:00 PM | Warlord CCG Paladin Fest | Jeffrey Scifert | Warlord: Saga of the Storm is a Collectible Card Game (CCG) from Alderac Entertainment Group. You MUST play a Paladin Warlord as your Warlord. For this game, Kerebrus will be considered to have the Paladin Trait. You will only be allowed to use ONE copy of a 4th level character in your deck and all 4th level characters are considered Unique. There are no characters higher than 4th level other than the Warlord allowed. Prizes to be awarded! |
| Saturday | 8:00 PM | Spycraft CCG Tournament | Jeffrey Scifert | Espionage is a grand shadow play in which every act is an ideological war and every actor carries the fate of nations in his armor-lined briefcase. The greatest among them are silent soldiers of private wars ? wars fought behind the scenes for reasons we never truly understand. They lie, cheat, and steal to protect truth, integrity, and security. They kill to save lives. Spies specialize in treachery so no one else has to, and find honor in conviction alone. The Spycraft CCG brings these anti-heroes to life, in a world where they have outlived their utility as government pawns. What happens when spies strike out on their own to change the world they helped to destroy? How far will they go to save it? Welcome to the first step toward a very different future |
| Sunday | 9:00 AM | Legend of the Five Rings (L5R) CCG Tournament | Jeffrey Scifert | Legend of the Five Rings (L5R) is a set of games set in Rokugan, a land of heroic samurai, mystical shugenja, and fearsome creatures from the Shadowlands. Diamond-legal Tournament! Bring your favorite deck and have fun!! |
| Sunday | 9:00 AM | Warlord CCG Championship Tournament | Jeffrey Scifert | Saga of the Storm is a Collectible Card Game (CCG) from Alderac Entertainment Group. Heroic characters and Warlords represent the most commonly used cards, and it is their actions in battle that determine the course of the great war that wracks the kingdoms of the World of Accord. Game-play is fast and furious, but is also packed with a great deal of strategy. |
| Sunday | 9:00 AM | Warlord CCG Draft/Sealed Deck Tournament | Jeffrey Scifert | Warlord: Saga of the Storm is a Collectible Card Game (CCG) from Alderac Entertainment Group. Heroic characters and Warlords represent the most commonly used cards, and it is their actions in battle that determine the course of the great war that wracks the kingdoms of the World of Accord. Game-play is fast and furious, but is also packed with a great deal of strategy. |
| Sunday | 1:00 PM | Game of Thrones CCG Tournament | Jeffrey Scifert | Explore the world of best-selling author George R.R. Martin\'s A Song of Ice & Fire. A Game of Thrones CCG is the award-winning game of deceipt, warfare, and betrayal. |
| Day | Start Time | Event Name | FullName | Discription |
|---|---|---|---|---|
| Friday | 3:00pm | PowerGrid | Lawrence Anderson | Power grid is a game were players buy a network of cities which they power up with power plants bought during an auction phase. These plants use up resources which are also bought on a graduated scale such that the more that are bought the more expensive thay get. These resources are also in limited supply. The Winner of the game is the player who can power the most cities after 17 cities are connected by a single players power grid. |
| Friday | 3:00pm | Lord of the Rings | Jeremy Milum | Offered by the Memphis Strategy Board Gaming Community. Beginners are welcome! Rules will be explained. By playing this game you will be eligible to win 1 of several board games to be given away. See strategy board gaming area for more details! Lord of the Rings is a co-operative game where your task is to stop the Dark Lord Sauron from winning back the One Ring, which Frodo Baggins has inherited, and which Sauron will use to forever enslave the land. You must journey through Middle Earth, taking on the challenges of four of the most hazardous regions of the land - Moria, Helm\'s Deep, Shelob\'s Lair and Mordor - and destroy the ring in the volcanic fires of Mount Doom. Join Frodo and the Fellowship on the perilous adventure across Middle Earth, and use your skill and fortune to guide you. Created by master designer Reiner Knizia, this innovative game follows the book closely, and is fully illustrated by celebrated Tolkien artist John Howe. Help guide the Fellowship past Sauron\'s wickedness and save Middle Earth from darkness! Players take on the role of five Hobbits: Merry, Pippen, Fatty, Sam, and Frodo, on their quest to destroy the One Ring. They must work their way through four boards, cooperating to overcome challenges and prevent the Ringbearer from being corrupted. As the game progresses Sauron moves toward the fellowship and certain events can cause the Hobbits to corrupt and move towards Sauron. Whenever a Hobbit meets Sauron he is corrutped and out of the game; if the Ringbearer becomes corrupted the game ends. The Fellowship can call upon Gandalf for help or risk using the Ring - which may lead to further corruption. The Lord of the Rings boardgame is a unique and original game in which players must work together to defeat the game itself, a daunting task that will challenge even the most experienced players. The cooperative play style immerses players into the game, cheering their success and cursing the foul turns of fate that force them to corrupt. |
| Friday | 3:00pm | Ra | J.D. Ramser | he theme for this game is ancient Egypt, but as is normal for Reiner Knizia, the theme-mechanism link is quite weak. This game is an auction game plain and simple. Each turn players are able to purchase three lots of tiles with their bidding tiles. Once a player has purchased his three lots for the round, the other players continue until they do likewise, which can set up a situation with a single uncontested player bidding on tiles before the end of the round occurs. The tiles give either immediate points, prevent negative points for not having certain types at the end of the round, or give points after the final round. |
| Friday | 3:00pm | Samurai | Neal Gibson | Another of the Reiner Knizia 'tile trilogy,' this game is ostensibly set in medieval Japan. Players use hexagonal tiles to surround cities, which have one to three different figures: rice paddies, buddhas, or high hats. The tiles represent influence on particular facets of the cities, and the highest influence on a figure when the city is surrounded takes that figure. The object of the game is to have more of any one else in one category, and then have the most remaining figures. |
| Friday | 3:00pm | Settlers of Catan | John Richert | In Settlers of Catan players try to be the dominant force on the island of Catan by building settlements, cities, and roads. On each turn dice are rolled to determine the current production on the island. Players collect raw materials to build up their civilizations to gain enough victory points to win the game. This game is a Spiel des Jahres (German game of the year) winner, primarily because of its amazing ability to appeal to non-gamers and gamers alike. |
| Friday | 5:00pm | Acquire | John Richert | This Sid Sackson classic has taken many different forms over the years depending on the publisher. Each player strategically invests in businesses, trying to retain a majority of stock. When the various grow with tile placements, they also start merging, giving the majority stockholders collect sizeable bonuses, which can then be used to reinvest into other chains. Plus all of the investors can then cash in their stocks for current value or trade them 2-for-1 for shares of the newer, larger business. The game is a race to acquire the greatest wealth. |
| Friday | 5:00pm | Tigris & Euphrates | John Richert | Arguably Reiner Knizia\'s best game, this is certainly one of the highlights of his prolific career. The game is set in the ancient fertile crescent with players building civilizations through tile placement. Basically, players are given leaders in four different categories (farming, trading, religion, and government) and must use them to collect victory points in these categories. However, your score at the end of the game is the number of points in your weakest category, which encourages players not to get overly specialized. |
| Friday | 5:00pm | Wizard Kings | Greg Lane | Wizard Kings is a strategy boardgame set in an exciting fantasy environment. You are one of the Wizard Kings locked in a desperate struggle to control the world. You command Orcs, Elves or one of the other races. Choose your army, build your fortifications, ready your spells and march to victory. |
| Friday | 6:00pm | Settlers of Catan | Jamie | In Settlers of Catan players try to be the dominant force on the island of Catan by building settlements, cities, and roads. On each turn dice are rolled to determine the current production on the island. Players collect raw materials to build up their civilizations to gain enough victory points to win the game. This game is a Spiel des Jahres (German game of the year) winner, primarily because of its amazing ability to appeal to non-gamers and gamers alike. |
| Friday | 7:00pm | Memoir \'44 Overlord | David Ellis | "From the cliffs of Pointe-du-Hoc to the hedgerow battles in the Corentin Peninsula and beyond -- Memoir'44 airdrops you into the key battles that turned the tide in Western Europe during the summer of 1944. Omaha Beach, Pegasus Bridge, Operation Cobra... step in and command your troops on the battlefields that defined History in the 20th century! ... Overlord scenarios are played with teams of up to 4 players to a side, on double and triple-board battlefields." - Memoir44.com We will be playing the Sword Beach, Omaha Beach, and Ardennes Corridor Overlord scenarios, as well as any other requested scenarios. Come and play, defend the hard-won land of "Der Fuhrer" or fight for the Allies and the side of freedom! |
| Friday | 8:00pm | Cities and Knights of Catan | Jamie Gibson | English version of Die Siedler von Catan - Städte & Ritter. Adds several new aspects to Settlers of Catan but the two major ones are creating knights to protect the land from invading barbarians and building city improvements that confer benefits upon that city's owner. Adds tactical complexity to the game and game length. |
| Friday | 8:00pm | San Juan | Jeremy Horatio | A card game based on Puerto Rico. The pack of 110 cards consists of production buildings (indigo, sugar, tobacco, coffee, and silver) and "violet" buildings that grant special powers or extra victory points. Cards from the hand can be either built or used as money to build something else. Cards from the deck are used to represent goods produced by the production buildings, in which case they are left face-down. A seven-card hand limit is enforced once per round. |
| Friday | 8:00pm | Ticket to Ride | Jamie Gibson | With elegantly simple gameplay, Ticket to Ride can be learned in 3 minutes, while providing players with intense strategic and tactical decisions every turn. Players collect cards of various types of train cars they then use to claim railway routes in North America. The longer the routes, the more points they earn. Additional points come to those who fulfill Destination Tickets goal cards that connect distant cities; and to the player who builds the longest continuous route. |
| Friday | 10:00pm | Princes of Flourence | Lawrence Anderson | Everyone is a prince competing to build most valued works in Flourence. Players bid on various amenities to help increse the value of the works the desire to build. As the turns progress, players must submit higher valued works to qualify for submission. Points are scored per submitted work. Players then must balance between recieving points or getting money for these works. Game ends at round 7, whomever has the most points by then wins. |
| Saturday | 10:00am | Age of Mythology | Ann Cornett | Run by the Memphis Strategy Boardgaming Club. Eagle Games\' adaptation of the popular real-time strategy game from Ensemble Studios and MicroSoft. Players control warriors, priests, heroes, and mythical creatures from ancient Greek, Egyptian, and Norse mythology in an attempt to garner the most victory points. They gather resources, construct buildings and summon fierce armies. The ultimate real-time strategy game jumps off the screen and onto your tabletop! |
| Saturday | 10:00am | Carcassonne | Alan Ray | In this fairly light tile-laying offering, players pull a tile from the pool and then place it against one of the previously played tiles. If you create a new object (like a city or a road or a farm), then you can place one of your control markers on the tile to denote your control. As subsequent tiles are arrayed on the board, objects get bigger or even merge. Once certain objects are completed, like roads and cities, then you score the points and the control marker is returned to you. However, it\'s possible to have all of your control markers locked on the board on incomplete objects. The goal is to have the most points at the end, which can be tricky to control considering your choice for each turn isn\'t the tile itself, but rather the placement of the tile that you drew. |
| Saturday | 10:00am | Formula Dé | John Richert | Formula Dé is a fast-paced racing game in which the cars\' top speeds are limited by having to end a certain number of turns in each curve of the racetrack. This can be tricky, because although players can regulate their speeds by choosing which gear to be in and each gear allows a certain range of movement, the exact amount is determined randomly. Great fun for a big group. |
| Saturday | 3:00pm | New England | Ann Cornett | From Alan Moon on The Terminal City Gamers web page: There are three types of land in the game, land for settlements, land for crops, and land for animals. Players each start with some of each land. Each round, players bid (using a new mechanic) to buy more land, to build cities, to plant crops, and to graze herds. There are also ships to buy and Pilgrims to entice to your land. Players always want to both acquire more land and to develop their land, but you can only do a limited number of things each turn, so there are tough choices to be made throughout. |
| Saturday | 3:00pm | PowerGrid | Lawrence Anderson | In this new edition, players mark pre-existing routes between cities for connection, and then vie against other players to purchase the power plants that you use to supply the power. However, as plants are purchased, newer more efficient plants become available so you're effectively allowing others to access to superior equipment merely by purchasing at all. Additionally, players must acquire the raw materials, like coal, oil, garbage, or uranium, to power said plants (except for the highly valuable 'renewable energy' wind/solar plants) |
| Saturday | 3:00pm | Puerto Rico | Neal Gibson | The players are plantation owners in Puerto Rico in the days when the ships had sails. Growing up to five different kind of crops: Corn, Indigo, Coffee, Sugar and Tobacco, they must try to run their business more efficiently than their close competitors. A unique game system let the players choose the order of the phases in each turn, and the player who understand to employ these most effectively, will win the game. |
| Saturday | 3:00pm | Samurai | John Richert | From Boardgamegeek.com: Another of the Reiner Knizia \'tile trilogy,\' this game is ostensibly set in medieval Japan. Players use hexagonal tiles to surround cities, which have one to three different figures: rice paddies, buddhas, or high hats. The tiles represent influence on particular facets of the cities, and the highest influence on a figure when the city is surrounded takes that figure. The object of the game is to have more of any one else in one category, and then have the most remaining figures. |
| Saturday | 3:00pm | Ticket to Ride | Alan Ray | October 2, 1900 - 28 years to the day that noted London eccentric, Phileas Fogg accepted and then won a £20,000 bet that he could travel "Around the World in 80 Days". Now at the dawn of the century it was time for a new "impossible journey". Some old friends have gathered to celebrate Fogg's impetuous and lucrative gamble - and to propose a new wager of their own. The stakes: $1 Million in a winner-takes-all competition. The objective: to see which of them can travel by rail to the most cities in North America - in just 7 days. The journey begins immediately... Ticket to Ride is a cross-country train adventure where players collect cards of various types of train cars that enable them to claim railway routes connecting cities throughout North America. |
| Saturday | 3:00pm | Samurai | John Richert | You are a samurai that is seeking to exert his control over Japan during the Feudal period. Gain control of rice paddies, high hats (samurai), and buddas. The most balanced samurai becomes the Shogun! |
| Saturday | 4:00pm | Starfarers of Catan | David Ellis | \"Starfarers of Catan is an exciting, fast-paced sci-fi strategy game. You have been commissioned to explore the galaxy, build new colonies, and expand commercial ties with the various races of the galaxy. You will battle pirates and teraform ice planets. But in the end, only one player will gain the coveted title of Terran Ambassador to the Galactic Council.\" - Starfarers of Catan |
| Saturday | 7:00pm | Cities & Knights of Catan | Nick Cupples | English version of Die Siedler von Catan - Städte & Ritter. Adds several new aspects to Settlers of Catan but the two major ones are creating knights to protect the land from invading barbarians and building city improvements that confer benefits upon that city's owner. Adds tactical complexity to the game and game length. |
| Saturday | 7:00pm | Memoir 44 | Greg Lane | Days of Wonder announces the upcoming release of Memoir 44 , a new historical boardgame where players face-off in stylized battles of some of the most historic battles of World War II including Omaha Beach, Pegasus Bridge, Operation Cobra and the Ardennes. Memoir 44 includes over 15 different battle scenarios and features a double-sided hex game board for both beach landings and countryside combat. |
| Saturday | 7:00pm | Pirats Cove | The game has 12 turns and at the start of every turn, each pirate must decide (secretly) which of the 6 islands they will visit. All players reveal their navigation directions simultaneously and then the turn is resolved. If any two or more pirates end up at the same island, Combat ensues. |
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| Saturday | 7:00pm | Tigris & Euphrates | Jeremy Milum | Arguably Reiner Knizia's best game, this is certainly one of the highlights of his prolific career. The game is set in the ancient fertile crescent with players building civilizations through tile placement. Basically, players are given leaders in four different categories (farming, trading, religion, and government) and must use them to collect victory points in these categories. However, your score at the end of the game is the number of points in your weakest category, which encourages players not to get overly specialized. |
| Saturday | 7:00pm | Wild Life | Neal Gibson | Millions of years ago the first men fought with other creatures for survival. By their ability to adapt to new types of terrain, they were able to flourish and eventually dominate the Earth. In this evolutionary game, players control up to six types of creatures indigenous to different regions of the land: Eagles (mountains), Bears (forests), Crocodiles (water), Mammoths (plains), Men (savannah), and Snakes (desert). |
| Saturday | 9:00pm | Chinatown | Alan Ray | Wheeling and Dealing in New York in the 30s. The world economic crisis is over--and like springtime, the city is flowering again. This is particularly true in Chinatown, that exciting quarter on the south side: new businesses, offices and restaurants spring from the soil like so many tulips or daffodils. All want to succeed and grow even larger. Here there is money to be made, be it over or under the counter. Let\'s Make a Deal! Chinatown superbly captures the spirit of the old Monty Hall game show. Eighty-five lots in the city are represented by numbered cards dealt and used to open various businesses requiring from three to six adjacent spaces. Yes, even uncompleted shops earn income, but finished stores reap the largest rewards at the end of rounds. Don\'t complain that you can\'t draw the right numbers: A shrewd negotiator can change his luck. Everything here is a medium of exchange--plots, business tokens, partial or completed businesses and cash. Offer complex combinations of them to anyone. Are you the next Donald Trump who will win by accumulating the most cash? This is a deal-maker\'s delight. |
| Saturday | 9:00pm | Through the Desert | Through the Desert is part of Knizia's increasingly misnamed "tile laying trilogy" and was nominated for the 1998 Spiel des Jahres award. Each player atempts to score the most points by snaking caravan routes through the desert, trying to reach oases and blocking off sections of the desert. The game owes quite a lot to Go, but isn't nearly as difficult as that ancient abstract strategy game can be. You need money for everything of course, and you never have enough! |
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| Saturday | 9:00pm | Zombies | Lawrence Anderson | The players are stranded in a derserted town full of zombies. The players lay down the city map interactively as the explore it to reach the helicopter pad to escape or kill 25 zombies first. |
| Saturday | 10:00pm | Age of Mythology | Players control armies made up of warriors, priests, heroes, and mythical creatures from ancient Greek, Egyptian, and Norse mythology. They gather resources, which allow them to create buildings and armies. Special buildings are required to allow players to build new army types and improve the abilities of their units. Battles are resolved with a unique dice and card system that keeps the action moving. You get all the fast-paced action of a real-time game, with real 3-D pieces, and face-to-face gameplay! |
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| Saturday | 10:00pm | Goa | John Richert | From Boardgamegeek.com: Goa is by Rüdiger Dorn, and is a strategy game for 2-4 players 12 and up. Goa at the start of the 16th century: beautiful beaches, a mild climate, and one of the most important trading centres in the world. Competing companies deal in spices, send ships and colonists into the world and invest money. Are you on top or at the bottom? It depends on how you invest your profits. Will you make your ships more efficient? Enhance your plantations? Recruit more colonists? Only a steady hand in business will help. Goa: Riches, Reward, and Risk. |
| Saturday | 10:00pm | Princes of Flourence | Lawrence Anderson | This game involves developing medieval/renaissance cities to attract various professions, which enriches the cities culturally. Each player is given a city grid and reference chart and attempts to gain the most victory points after seven rounds. Scoring victory points can be done in a variety of ways although the real chunck of it involves generating enough "work" points in a round to play a personality card. |
| Sunday | 9:00am | Cranium: The Game For Your Whole Brain | Wayne Camp | Have outrageous fun playing Cranium, the smash-hit party game. Everyone will have a chance to shine as your team hums, whistles, sketches, sculpts, acts, puzzles, and even spells backwards to win. |
| Sunday | 9:00am | Knightmare Chess | John Blaylock | Experienced or novice does not matter. All materials provided. Prizes awarded. |
| Sunday | 12:00pm | Aquire | This Sid Sackson classic has taken many different forms over the years depending on the publisher. Each player strategically invests in businesses, trying to retain a majority of stock. When the various grow with tile placements, they also start merging, giving the majority stockholders collect sizeable bonuses, which can then be used to reinvest into other chains. Plus all of the investors can then cash in their stocks for current value or trade them 2-for-1 for shares of the newer, larger business. The game is a race to acquire the greatest wealth. |
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| Sunday | 12:00pm | Medici | Ann Cornett | Run by the Memphis Strategy Boardgaming Club. One of Reiner Knizia\'s best game designs, this game plays well with gamers of all skill levels and ages. The object is to accrue the most points during three rounds, by bidding on sets of cards. Each card represents one commodity and has a value from 0 to 5. Each turn the current player turns up one to three cards for all the players to bid on, with the highest bid taking all cards. After each round, points are awarded to those having the highest value set of cards and those having the most purchases of each commodity. Rules will be explained by the GM 15 minutes prior to start time. Beginners welcome! |
| Sunday | 1:00pm | Cranium: The Game For Your Whole Brain | Wayne Camp | Have outrageous fun playing Cranium, the smash-hit party game. Everyone will have a chance to shine as your team hums, whistles, sketches, sculpts, acts, puzzles, and even spells backwards to win. Cranium won the 2001 Toy Industry Association Game of the Year award, recognizing the most innovative, interactive, and playful game of the year. |
| Sunday | 1:00pm | Ra | Jamie Gibson | The theme for this game is ancient Egypt, but as is normal for Reiner Knizia, the theme-mechanism link is quite weak. This game is an auction game plain and simple. Each turn players are able to purchase three lots of tiles with their bidding tiles. Once a player has purchased his three lots for the round, the other players continue until they do likewise, which can set up a situation with a single uncontested player bidding on tiles before the end of the round occurs. The tiles give either immediate points, prevent negative points for not having certain types at the end of the round, or give points after the final round. |
| Sunday | 1:00pm | Samuri | Neal Gibson | Another of the Reiner Knizia 'tile trilogy,' this game is ostensibly set in medieval Japan. Players use hexagonal tiles to surround cities, which have one to three different figures: rice paddies, buddhas, or high hats. The tiles represent influence on particular facets of the cities, and the highest influence on a figure when the city is surrounded takes that figure. The object of the game is to have more of any one else in one category, and then have the most remaining figures. |
| Sunday | 2:00pm | Game Givaway |